Saturday, March 24, 2012

Where to put your UDK content

So when you first get started a lot of tutorials tell you to add tot he main Content folder within the ie they tell you to save your first map in C:\UDK\UDK-2011-09\UDKGame\Content\Maps

For me this is way too messy and organised, what I didn't appreciate at first, is that you can save anything anywhere as long as you point to the right folder in your code. So with this being the case I can be as anally retentive as my OCD for organised file structure requires.

With Maps being a bit old school, I've opted to follow the UT3 structure


So as you can see it's all under the main folder which for me makes sense if it's the game they are all for 'MyCustomGame'

The beauty of this is that if I want to update to a newer version of UDK or put my files under version control, it's far simpler to have it under one directory than spread out across the many subfolders of UDK.


  1. I know this is an old post but I'm hoping you still respond!

    I've been organizing mine similarly to yours but I get an error, something about externally referenced files that won't be present when I open up the map again. So i exit, go back into it, and sure as hell, all my stuff is gone (except UDK stuff like lights) because it can't find the packages.

    Any advice on this? I want to save mine similarly to yours (I too, am very anal about file structure). Thanks in advance!

  2. What's the actual error?
    What's missing?

    If it's textures have a look at this

    I was having a similar issue with textures but that was down to them not being used.